binding | Definisi mengikat. |
Memberikan properti GameObject sebagaimana didefinisikan oleh EditorCurveBinding.
Gunakan fungsi ini untuk mengikat properti GameObject tertentu. mengikat didefinisikan dalam EditorCurveBinding. Lihat contoh berikut untuk mengikat properti MeshRenderer.m_Enabled
.
using UnityEngine; using UnityEditor; using UnityEditor.Animations;
public class ExampleScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);
// Add a binding on the position on X axis. EditorCurveBinding binding = EditorCurveBinding.FloatCurve("", typeof(Transform), "m_LocalPosition.x"); recorder.Bind(binding);
// Add a binding on the activation of the MeshRenderer component. binding = EditorCurveBinding.FloatCurve("", typeof(MeshRenderer), "m_Enabled"); recorder.Bind(binding); } }