• G#

GameObjectRecorder.BindKomponen

Declaration

publik void BindComponent( Component component);

Parameters

component Komponen untuk mengikat.

Description

Menambahkan mengikat semua sifat component.

using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;

public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);

// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }