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Migrating dari MovieTexture ke VideoPlayer

Jika Anda memiliki proyek yang menggunakan komponen legacy MovieTexture untuk mengunduh dan memutar film, Anda dapat memperbaruinya untuk menggunakan komponen VideoPlayer yang lebih baru.

Untuk membantu Anda bermigrasi dari MovieTexture ke VideoPlayer, halaman ini memberikan contoh cara mengunduh dan bermain kembali film menggunakan setiap komponen.

Bermain Film

MovieTexture

using UnityEngine;

public class PlayMovieMT : MonoBehaviour
{
    public AudioClip movieAudioClip;
    public MovieTexture movieTexture;

    void Start()
    {
        var audioSource = gameObject.AddComponent<AudioSource>();
        audioSource.clip = movieAudioClip;
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            var audioSource = GetComponent<AudioSource>();
            GetComponent<Renderer>().material.mainTexture = movieTexture;

            if (movieTexture.isPlaying)
            {
                movieTexture.Pause();
                audioSource.Pause();
            }
            else
            {
                movieTexture.Play();
                audioSource.Play();
            }
        }
    }
}

VideoPlayer

using UnityEngine;

public class PlayMovieVP : MonoBehaviour
{
    public UnityEngine.Video.VideoClip videoClip;

    void Start()
    {
        var videoPlayer = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
        var audioSource = gameObject.AddComponent<AudioSource>();

        videoPlayer.playOnAwake = false;
        videoPlayer.clip = videoClip;
        videoPlayer.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
        videoPlayer.targetMaterialRenderer = GetComponent<Renderer>();
        videoPlayer.targetMaterialProperty = "_MainTex";
        videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource;
        videoPlayer.SetTargetAudioSource(0, audioSource);
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            var vp = GetComponent<UnityEngine.Video.VideoPlayer>();

            if (vp.isPlaying)
            {
                vp.Pause();
            }
            else
            {
                vp.Play();
            }
        }
    }
}

Unduh Film

MovieTexture

using UnityEngine;

public class DownloadMovieMT : MonoBehaviour
{
    void Start()
    {
        StartCoroutine(GetMovieTexture());
    }

    IEnumerator GetMovieTexture()
    {
        using (var uwr = UnityWebRequestMultimedia.GetMovieTexture("https://myserver.com/mymovie.ogv"))
        {
            yield return uwr.SendWebRequest();
            if (uwr.isNetworkError || uwr.isHttpError)
            {
                Debug.LogError(uwr.error);
                yield break;
            }

            MovieTexture movie = DownloadHandlerMovieTexture.GetContent(uwr);

            GetComponent<Renderer>().material.mainTexture = movie;
            movie.loop = true;
            movie.Play();
        }
    }
}

VideoPlayer

using UnityEngine;

public class DownloadMovieVP : MonoBehaviour
{
    void Start()
    {
        var vp = gameObject.AddComponent<UnityEngine.Video.VideoPlayer>();
        vp.url = "https://myserver.com/mymovie.mp4";

        vp.isLooping = true;
        vp.renderMode = UnityEngine.Video.VideoRenderMode.MaterialOverride;
        vp.targetMaterialRenderer = GetComponent<Renderer>();
        vp.targetMaterialProperty = "_MainTex";

        vp.Play();
    }
}

  • 2019–05–07 Sitemap
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