• G#

AnimasiHumanStream.SolveIK

Declaration

publik void SolveIK();

Description

Mengeksekusi pemecahan IK.

Pemecah IK humanoid dieksekusi menggunakan posisi tujuan IK, rotasi, dan berat saat ini ditetapkan dalam AnimasiHumanStream.

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

public struct IKJob : IAnimationJob { public TransformSceneHandle effector; public PropertySceneHandle positionWeight; public PropertySceneHandle rotationWeight;

public void ProcessRootMotion(AnimationStream stream) {}

public void ProcessAnimation(AnimationStream stream) { AnimationHumanStream humanStream = stream.AsHuman(); if (effector.IsValid(stream) && positionWeight.IsValid(stream) && rotationWeight.IsValid(stream)) { humanStream.SetGoalPosition(AvatarIKGoal.LeftFoot, effector.GetPosition(stream)); humanStream.SetGoalRotation(AvatarIKGoal.LeftFoot, effector.GetRotation(stream)); humanStream.SetGoalWeightPosition(AvatarIKGoal.LeftFoot, positionWeight.GetFloat(stream)); humanStream.SetGoalWeightRotation(AvatarIKGoal.LeftFoot, rotationWeight.GetFloat(stream)); }

humanStream.SolveIK(); } }