layerIndex | Indeks lapisan. |
mask | AvatarMask digunakan untuk membuat LayerMask baru. |
Mengatur masker untuk lapisan saat ini.
Fungsi ini menghasilkan masker lapisan dari AvatarMask yang ditentukan, dan menerapkannya ke indeks Layer yang ditentukan. Jika Anda mengubah AvatarMask, Anda perlu memanggil fungsi ini lagi untuk memperbarui masker lapisan.
using System.Collections.Generic; using UnityEngine;
using UnityEngine.Playables; using UnityEngine.Animations;
public class LayerMixerPlayable : MonoBehaviour { public AnimationClip clip1; public AnimationClip clip2; public Transform leftShoulder;
PlayableGraph m_Graph; AnimationLayerMixerPlayable m_Mixer;
public float mixLevel = 0.5f;
AvatarMask mask;
public void Start() { Animator animator = GetComponent<Animator>();
mask = new AvatarMask(); mask.AddTransformPath(leftShoulder, true);
m_Graph = PlayableGraph.Create(); var playableOutput = AnimationPlayableOutput.Create(m_Graph, "LayerMixer", animator); playableOutput.SetSourcePlayable(m_Mixer);
// Create two clip playables var clipPlayable1 = AnimationClipPlayable.Create(m_Graph, clip1); var clipPlayable2 = AnimationClipPlayable.Create(m_Graph, clip2);
// Create mixer playable m_Mixer = AnimationLayerMixerPlayable.Create(m_Graph, 2);
// Create two layers, second is setup to override the first layer and affect only left shoulder and childs m_Mixer.ConnectInput(0, clipPlayable1, 0, 1.0f); m_Mixer.ConnectInput(1, clipPlayable2, 0, mixLevel);
m_Mixer.SetLayerMaskFromAvatarMask(1, mask);
m_Graph.Play(); }
public void Update() { m_Mixer.SetInputWeight(1, mixLevel); }
public void OnDestroy() { m_Graph.Destroy(); } }