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Referensi Fisika 2D

Sikat Alkitab contoh

LineBrush memberikan kemampuan untuk menggambar garis ubin dengan mudah ke TilemapGameObject yang memungkinkan Anda untuk dengan cepat membuat tingkat 2D menggunakan ubin dan overlay grid. More info
Lihat di Glossary
dengan menentukan titik awal dan titik akhir. Metode Cat untuk LineBrush adalah overridden untuk memungkinkan pengguna untuk menentukan awal garis dengan mouse pertama klik dalam mode Cat dan menggambar garis dengan mouse kedua klik dalam mode Cat. Metode OnPaintSceneGUI overridden untuk menghasilkan pratinjau garis yang akan ditarik antara klik mouse pertama dan kedua. Berikut ini adalah script yang digunakan untuk membuat Brush.

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

namespace UnityEditor.Tilemaps
{
    [CustomGridBrush(true, false, false, "Line Brush")]
    public class LineBrush : GridBrush {
        public bool lineStartActive = false;
        public Vector3Int lineStart = Vector3Int.zero;
        public override void Paint(GridLayout grid, GameObject brushTarget, Vector3Int position)
        {
            if (lineStartActive)
            {
                Vector2Int startPos = new Vector2Int(lineStart.x, lineStart.y);
                Vector2Int endPos = new Vector2Int(position.x, position.y);
                if (startPos == endPos)
                    base.Paint(grid, brushTarget, position);    
                else
                {
                    foreach (var point in GetPointsOnLine(startPos, endPos))
                    {
                        Vector3Int paintPos = new Vector3Int(point.x, point.y, position.z);
                        base.Paint(grid, brushTarget, paintPos);
                    }
                }
                lineStartActive = false;
            }
            else
            {
                lineStart = position;
                lineStartActive = true;
            }
        }
        [MenuItem("Assets/Create/Line Brush")]
        public static void CreateBrush()
        {
            string path = EditorUtility.SaveFilePanelInProject("Save Line Brush", "New Line Brush", "Asset", "Save Line Brush", "Assets");
            if (path == "")
                return;
AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<LineBrush>(), path);
        }
        // http://ericw.ca/notes/bresenhams-line-algorithm-in-csharp.html
        public static IEnumerable<Vector2Int> GetPointsOnLine(Vector2Int p1, Vector2Int p2)
        {
            int x0 = p1.x;
            int y0 = p1.y;
            int x1 = p2.x;
            int y1 = p2.y;
            bool steep = Math.Abs(y1 - y0) > Math.Abs(x1 - x0);
            if (steep)
            {
                int t;
                t = x0; // swap x0 and y0
                x0 = y0;
                y0 = t;
                t = x1; // swap x1 and y1
                x1 = y1;
                y1 = t;
            }
            if (x0 > x1)
            {
                int t;
                t = x0; // swap x0 and x1
                x0 = x1;
                x1 = t;
                t = y0; // swap y0 and y1
                y0 = y1;
                y1 = t;
            }
            int dx = x1 - x0;
            int dy = Math.Abs(y1 - y0);
            int error = dx / 2;
            int ystep = (y0 < y1) ? 1 : -1;
            int y = y0;
            for (int x = x0; x <= x1; x++)
            {
                yield return new Vector2Int((steep ? y : x), (steep ? x : y));
                error = error - dy;
                if (error < 0)
                {
                    y += ystep;
                    error += dx;
                }
            }
            yield break;
        }
    }
    [CustomEditor(typeof(LineBrush))]
    public class LineBrushEditor : GridBrushEditor
    {
        private LineBrush lineBrush { get { return target as LineBrush; } }
        public override void OnPaintSceneGUI(GridLayout grid, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, bool executing)
        {
            base.OnPaintSceneGUI(grid, brushTarget, position, tool, executing);
            if (lineBrush.lineStartActive)
            {
                Tilemap tilemap = brushTarget.GetComponent<Tilemap>();
                if (tilemap != null)
                    tilemap.ClearAllEditorPreviewTiles();
                // Draw preview tiles for tilemap
                Vector2Int startPos = new Vector2Int(lineBrush.lineStart.x, lineBrush.lineStart.y);
                Vector2Int endPos = new Vector2Int(position.x, position.y);
                if (startPos == endPos)
                    PaintPreview(grid, brushTarget, position.min);
                else
                {
                    foreach (var point in LineBrush.GetPointsOnLine(startPos, endPos))
                    {
                        Vector3Int paintPos = new Vector3Int(point.x, point.y, position.z);
                        PaintPreview(grid, brushTarget, paintPos);
                    }
                }
                if (Event.current.type == EventType.Repaint)
                {
                    var min = lineBrush.lineStart;
                    var max = lineBrush.lineStart + position.size;
                    // Draws a box on the picked starting position
                    GL.PushMatrix();
                    GL.MultMatrix(GUI.matrix);
                    GL.Begin(GL.LINES);
                    Handles.color = Color.blue;
                    Handles.DrawLine(new Vector3(min.x, min.y, min.z), new Vector3(max.x, min.y, min.z));
                    Handles.DrawLine(new Vector3(max.x, min.y, min.z), new Vector3(max.x, max.y, min.z));
                    Handles.DrawLine(new Vector3(max.x, max.y, min.z), new Vector3(min.x, max.y, min.z));
                    Handles.DrawLine(new Vector3(min.x, max.y, min.z), new Vector3(min.x, min.y, min.z));
                    GL.End();
                    GL.PopMatrix();
                }
            }
        }
    }
}

  • 2017–09–06 Sitemap
Kelas berguna lainnya
Referensi Fisika 2D